![]() The name, gender, age, and date of death also have no bearing on ghost type. Even the Obake does not have a unique model or transformation, but it might change states more often. If you saw a girl wearing PJs, all of the models are a girl wearing PJs. The ghost will intermittently switch between fully visible, shadow form, and transparent versions of the same model between manifestations (hunts or otherwise), but its always the same model. Each model has 3 states: corporeal, shadow, and transparent. The ghost model is always the same and randomly chosen when the level loads. ![]() With that in mind, lets cover the elements of Phasmophobia that will never be specific to ghost type. Deogen's are far from slow if no players are within its sight line. Similarly, the new Deogen's journal entry says that they "require a lot of energy to form and will move very slowly", but it isn't that simple. That is a reference to a special Fingerprint it can leave behind. The Obake is referred to as a "shapeshifter" who "takes human form", but you will never see it do either of those things. Journal descriptions of ghosts are full of little details that aren't 100% accurate to the ghost's in-game mechanics, even if it is accurate to the real-world folklore its based on. Phasmophobia loves misleading the player a bit. ![]() Some ghosts have dead-giveaway behaviors, but most don't, so this guide is meant to show how you can narrow things down. Not all ghosts are so easily determined by behavior alone, so this guide is written in the spirit of using behavior AND available evidence, regardless of difficulty or number of teammates. Sometimes the dice don't just roll bad numbers, they roll right off the board onto the floor.Įven outside of Nightmare mode, knowing some of the more common behavioral clues can just speed the game up, and it has the added benefit of impressing your teammates when you guess one right on the nose based solely on observation! You can wail on the Spirit Box for fifteen straight minutes, not get an answer, not get hunted, and never see an interaction, only to find out it was a Yokai. Due to this change from other difficulties, it becomes imperative to know ghost behaviors before playing Nightmare.Įvery ghost in Phasmophobia is unique to some degree, and there is a fair amount of RNG in how ghosts operate. With Nightmare Difficulty, 1 of the 3 evidences are hidden permanently. I will try to update the guide as updates to Phasmophobia release. The information is accurate as of update v0.4.0 "Nightmare" released a little before Halloween 2021 (now 0.4.2). This guide will start with a few sections of condensed, more general knowledge for quick reference, and the later sections will cover more details for each ghost type. ![]() At best, you instantly know the ghost type without even turning a Spirit Box on. At worst, these behaviors answer little but may cross 1 ghost off the list. Since Nightmare Difficulty removes one of these 3 primary evidences, finding the ghost is entirely dependent on Secondary Evidence, and there are a lot of less-obvious ways to determine the ghost outside of standard evidence items. These are Primary Evidence, so any type of evidence that you can't put into your journal is what I'm calling Secondary Evidence. Obviously within Phasmophobia, you have your standard EMF, Spirit Box, Fingies, and more to find. Secondary Evidence, or How To Win Nightmare Mode
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